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Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by milesluigi on August 14, 2013, 05:46:00 PM »
Hey, if you need help with commentary, you're kinda talking to the right person.  :awesome: I'll PM you my Skype.
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Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by jdaster64 on August 14, 2013, 03:08:48 PM »
Well, just finished the run, and on my first try! I did end up bringing in a handful of items, but I only ended up using one POW Block outside of what I got in the Pit.

Some various thoughts:
- Mega Rush P was hardly missed, no joke. It made the 20s considerably harder, though (which were incidentally the site of my only two failed runs to date). Pretty much any enemies that I would have used it on ended up being bearable anyway.
- Heart Finder was sorely missed in the 60s for bringing back partners; that set of floors was far and away the hardest without partners to help me grind out harder battles.
- Item Hog and Pretty Lucky #2 were missed anout as much as Attack FX Y. Don't kniw if the drop rate was unusually high or what, but I never ended up short on items, and was very conservative with what I did have. Likewise, I never really needed an evasion boost.
- I forgot to use FP Drain, so I don't know how the final fight would have gone with it.
- Power Plus was just sick; being able to do 2-2 jumps and 6-power Fire Drives was completely invaluable throughout the run.
- Average luck with enemy sets, but they had a TON of held items. Nothing terribly debilitating; but the two sets of Elite Wizzerds had four or five items between them.
- No Fright Masks used, only three or four Movers, but obviously no Amazy kills, so I ended up at a reasonable level 23 this time.
- The 60s were absolutely hideous, with a ton of fighting at 10-15 Mario HP; conversely, the 80s and 90s went absolutely perfectly. I Superguarded roughly 30% of Mario hits by Dark Craws, but upwards of 80% on all of the 80s (I think I had a run of twelve superguards on Dark Bristles alone).
- Two Last Stands P = win. I kept Goombella alive tons longer than I would have otherwise.

The run went really great overall, much better than the one I have on my YouTube channel. Considering doing some live commentary, but I don't know. Three and a half hours+ of commentary could get repetitive pretty fast.
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Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by WayoshiM on August 13, 2013, 11:57:17 PM »
Lol, I'm not going to be bored for awhile as I've finally gotten to Dream Team just 2 days ago. :P

... FP Drain? That's available that early in the game? From the badge shop?

You're just as well off using Fire Drive on Bonetail. Getting burn will make up for it, and it's probably hard (1 frame) to get beyond 7 jumps on him.

You sure you won't miss Heart Finder? And no items too? Alright...
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Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by milesluigi on August 13, 2013, 11:28:10 PM »
Sounds like you're going to have a rough time regardless if you're going to do it without Mega Rush P. But, the Power Plus should come in handy for extra powerful Fire Drives. It won't help too much for Power Bounces.

FP Drain on Bonetail isn't a bad idea, though, you're taking an inherently longer battle in the name of keeping FP high. Add Happy Flower and Pity Flower, and you should be able to have at least 2FP for nearly every turn. On the other hand, without FP Drain and with Power Plus, you can do 1 damage with a normal hammer attack, and get a stylish for more SP.
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Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by jdaster64 on August 13, 2013, 03:33:23 PM »
So I'm considering doing another PHPR sometime this week before classes start up, as I've been bored out of my mind living alone with minimal internet access.  That and I made some embarrassingly bad decisions throughout the YouTube run I have up, and I got some spectacularly easy enemy sets the whole way down.

Some notes on what I'm thinking:
- Am probably going to try Mega Rush P-less (but definitely not partner death-less)
- Probably going to do it with Power Plus, rather than Pretty Lucky/Heart Finder/Item Hog.
Pros: Extra attack power will make Fire Drive wipe out mid-late enemy sets considerably more easily without partners
Cons: Slight drop in evasion, lack of Item Hog. I doubt I'll miss Heart Finder that much.
- Might still do it itemless? I'm kind of worried about how that'd turn out, though, since I won't have Item Hog.
- Will definitely use the curse, for the extra Star Point potential if nothing else.
- Will definitely NOT use Unsimplifier for the Bonetail battle; so long as I have 39+ in my audience I can fill Star Power in two attacks, but it would take 120+ to fill it completely anyway.  That and Superguarding would be a ton easier.  I'd even use Simplifier if I didn't know it doesn't help with the guard timing.
- Might buy/use FP Drain? I feel like it could make FP considerably less tight in some situations, especially the final fight.

Too bad Bonetail has 2 DEF, else I could Power Bounce him, garnering a ton more damage per FP, and replenishing SP considerably faster.

Thoughts?
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Mario Rom Hacks / Re: Newer Super Mario Bros. Wii
« Last post by jdaster64 on July 08, 2013, 10:21:02 PM »
Well, I finished the whole game on Hard Mode today; the difficulty curve was surprisingly static for the first seven worlds, with the change in my number of lives being largely based on individual levels rather than a general increase in difficulty.  At least until the latter half of World 7; I started losing lives like crazy right near the end of World 7 and eventually got a Game Over in 8-1 or 8-2, with several continues afterwards.  World 9 in particular wasn't nearly as easy to 100%, especially without extra players, and the whole game felt fresher the second time around. 

As a side note, I kind of wish I hadn't found out the actual way to get the first coin in 9-5 and the third(?) in 9-7; finding out about the latter was especially disappointing, after perfecting that crazy jump off of the falling Monty Moles.
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General Discussion / Mario & Luigi: Dream Team (no spoilers please)
« Last post by WayoshiM on July 03, 2013, 08:00:36 PM »
It's killing me that I still need to wait 5.5 weeks while Europeans only have 1 to go. I seriously want to hack a European ROM, I would buy the game and play it again from the start again, but it looks like 3DS hacking is still too primitive for even that.

Aren't European and US translations pretty much the same? What the hell is going on, Nintendo?

Oh yeah, and the game is looking awesome. :fine:
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Mario Rom Hacks / Re: Newer Super Mario Bros. Wii
« Last post by jdaster64 on June 23, 2013, 01:15:07 PM »
I'm midway through world 7 at the moment.  I finally had to go and replace the background music there, as the blandness was getting to me, especially since the levels are pretty long.  Levels 7-5 and 7-6 sound awesome with the Battlerock Galaxy music, at any rate.  Also, 7-3 was really fun; anything with wrap-around edges is typically a great level.  Worlds 5 and 6 I didn't care for much, excepting a couple of the early levels in each.  World C was amazing, as well, and I wish world E had been a bit longer.
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Mario Rom Hacks / Re: Newer Super Mario Bros. Wii
« Last post by WayoshiM on June 22, 2013, 10:53:45 PM »
I assume you're done by now... I'm working on editing my remaining videos right now to upload sporadically over the next week.
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Mario Rom Hacks / Re: Mario & Luigi: Superstar Saga+ (Current version: 1.5)
« Last post by jdaster64 on June 21, 2013, 07:46:06 PM »
Finally fixed some more balance issues, and I released a pretty snazzy PDF guide that shows the stats of everything in the game and such!  Be sure to check out version 1.5 if you haven't played before!

http://www.youtube.com/watch?v=AilOobLLxfE - Changelist / release trailer
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