Recent Posts

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91
Paper Mario Series / Re: Level Zero SPM Run
« Last post by milesluigi on March 16, 2013, 01:50:21 PM »
You could consider that. It is possible, however, with a little luck (thank you Wayoshi for doing the Pit early without Bowser): http://www.youtube.com/watch?v=Wyih69V4t8I&list=PLD610860B8224897F&index=47
92
Paper Mario Series / Re: Level Zero SPM Run
« Last post by ParadoX on March 16, 2013, 07:54:29 AM »
Result of Pre-Chapter 2 Pit Run - First Floor with a Koopatrol was impassable, as the Koopatrol had the key and my attack power was to low for Boomer to damage it. Is this an oversight by the devs ?
93
Paper Mario Series / Re: Level Zero SPM Run
« Last post by ParadoX on March 16, 2013, 01:15:42 AM »
Now I wonder if I should start on a Pre-Merlee Pit Run...
94
Paper Mario Series / Re: Level Zero SPM Run
« Last post by ParadoX on March 16, 2013, 01:06:42 AM »
The Score isn't actually locked to Zero, as i have tested, it just goes down as soon as you get points.
I thought you would decline anyway, but i tried :)
95
Paper Mario Series / Re: Level Zero SPM Run
« Last post by jdaster64 on March 14, 2013, 10:47:07 AM »
Even if weren't difficult, doing only 1 damage to late-game bosses sounds profoundly tedious.  Maybe a run where you avoid killing any unnecessary enemies would be feasible, but I certainly don't have the patience.
96
Paper Mario Series / Re: Level Zero SPM Run
« Last post by milesluigi on March 14, 2013, 08:45:20 AM »
Hm... that sounds awfully familiar to the idea of a hard mode run, but more. 1 damange & 10 hp every boss (and at least half of those bosses can be easily trivialized. The levels would probably prove to be harder.)

In my case, I do have to decline. I still have some videos from my last challenge run (Paper Mario: Mario Alone) I have to get off my lazy butt to finish off, and Super Paper Mario isn't a game I have enough passion for to really try anything challenge-worthy.

But thank you for the code. It locks the score to zero? I wonder if the score stays at zero, or if it jumps up and back down.
97
Paper Mario Series / Level Zero SPM Run
« Last post by ParadoX on March 14, 2013, 01:42:18 AM »
Miles, are you willing to do a level zero SPM run ?
If you or anyone else wants to, here is an AR Code to set the score to Zero : 04511a40 00000000 (The Score value is determined by the last set of 8 Hex digits)
98
Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by mariozeldascatmanfan on March 13, 2013, 08:00:51 PM »
Flower Saver just isn't worth 10 of your limited 15 star pieces for this run. You have a bunch of Sweet Treats, you hardly miss Flower Saver.
I noticed, I may play up to that point again just so I have a better shot at doing it. I haven't tried in a long time, hopefully I'm still decent.
99
Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by WayoshiM on March 13, 2013, 07:41:24 PM »
Flower Saver just isn't worth 10 of your limited 15 star pieces for this run. You have a bunch of Sweet Treats, you hardly miss Flower Saver.
100
Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by mariozeldascatmanfan on March 13, 2013, 03:26:56 PM »
Well I'm skilled enough on my own to get to floor 60, but after that I think luck plays an indefinent role because I have been hurting on finding hearts :P
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