Recent Posts

Pages: [1] 2 3 ... 10
1
The Law of the Board / Forum set to Read Only mode
« Last post by milesluigi on May 26, 2014, 01:59:59 PM »
Back when I made this forum, I made it as a place for everyone to discuss matters, particularly relating to Paper Mario: The Thousand Year Door. There's a lot of good information about that game, so I am not deleting this forum board.

HOWEVER.

I feel this board has outlived it's purpose. Therefore, I am putting the forum board into read only mode, and disabling registration. I will keep it up as an archive; otherwise, no more posts will be made, and this board will sit on the internet as a place for people to seek information in one of our many topics here.

If a future turn of events happens that prompts me to reopen the board, I will.
2
Paper Mario Series / Re: Game addresses: items, badges, enemy info, MOAR
« Last post by Ricky39 on April 26, 2014, 08:45:59 AM »
Hey, I just wanted to ask a little quick question: remember during the Doopliss and Mario fight (i.e., when Doopliss had full command of Mario's body, and he'd ambush you at the hill)? Neither of them could, from what my knowledge and personal experience tells me:

1. Hurt another.
2. Status ailments would fail.

Was this type of invulnerability scripted? I have a feeling it can't be accessed in the game via Action Replay, if that's the case.
3
Paper Mario Series / Re: Game addresses: items, badges, enemy info, MOAR
« Last post by Ricky39 on April 01, 2014, 09:29:38 AM »
I'd take the job, if I wasn't a rookie at that kind of thing.
4
Paper Mario Series / Re: Game addresses: items, badges, enemy info, MOAR
« Last post by ParadoX on March 22, 2014, 09:07:42 PM »
I realize it has been years since anyone had fooled around with PM:TTYD, but I wanna ask something... I noticed Enemy ID's next to their name, therefore I'm under the impression that an enemy modifier exists. Does such a code exist for this game?

For example, the ID that makes Magnus von Grapple 2.0 appear is 79, the decimal is 121. And by code I mean like 00000000 000000XX or 0000XXXX
There probably is, but I'm not good enough with hexadecimal coding to actually figure out a code that can do this. Anyone able to do this? (I would give you money via paypal if you could actually pull it off. Something like $10-25AUD)
5
Paper Mario Series / About Enemy Modifiers...
« Last post by Ricky39 on March 06, 2014, 02:50:32 PM »
I realize it has been years since anyone had fooled around with PM:TTYD, but I wanna ask something... I noticed Enemy ID's next to their name, therefore I'm under the impression that an enemy modifier exists. Does such a code exist for this game?

For example, the ID that makes Magnus von Grapple 2.0 appear is 79, the decimal is 121. And by code I mean like 00000000 000000XX or 0000XXXX
6
Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by WayoshiM on February 05, 2014, 08:45:52 PM »
I see you grinded up max coins to pay for items to take care of enemies that can easily become Superguard-only.

Which is fine, but I always felt the point of a Pre-Hooktail was to show how you don't have to do any grinding to do this challenge.

(I'm only going to watch parts of the 70s onward)

I was going to say you beefed up FP too much (obviously you have to beef up HP), but I see deep in the Pit, especially in the 80s, you have to have your extra partner take some hits for you just because Mario was going to die otherwise, so more Fire Drives are needed.

You didn't even use luck badges at all except for Bonetail? Dang son.
7
Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by T-Rex-quisite on January 26, 2014, 12:52:28 PM »
I've been reading your guys' Pre-Hooktail runs for a while in TTYD, and so I decided to try one of my own.

The thing that's special about my run is, I did it without superguarding once. If anything, it really proves that the Lucky badges are more necessary to defeat Bonetail than superguarding itself. The playlist is here, and each video is 10 floors long except the final battle:
http://www.youtube.com/playlist?list=PLeD5MAdnF2dh7kxmnXDs933hJahxVV22x

I really respect you guys as Paper Mario players, so I would love it if you took a look at these videos and gave me some feedback.

If I do a Pre-Hooktail Run again, I'm doing a 10 HP run. Sounds like avengah has already done that, but didn't get to record it. That is, he did a Level Zero Pit Run after he finished the game. Also, I think a Pre-Hooktail run without Fire Drive would be interesting. Only problem with that is, the Bonetail battle would take like two hours with just Piercing Blow :p (unless Periled Multibonks really helped).

Thanks for your attention, you guys! What do you think?
8
General Discussion / Happy New Year!
« Last post by youtwo on January 12, 2014, 01:27:09 PM »

Yeah, this is late. But who cares!? Happy New Year everyone!
9
General Discussion / Sonic Lost World
« Last post by youtwo on September 22, 2013, 02:22:06 PM »
I saw that this place has been dead, so I felt I'd go ahead and make a topic for the heck of it.

What are your thoughts and impressions on this game?

I'm actually quite looking forward to this. I know some people might say it's a rip of of Galaxy in a way but I see past that. To me this looks like this game could have some real potential. And to be honest, I really did like Sonic Colors so I'm looking forward to a few of the elements from that being brought back.
10
Paper Mario Series / Re: ...Wow (Pre-Hooktail Pit Discussion)
« Last post by jdaster64 on August 19, 2013, 02:25:18 PM »
Whenever I do finish the videos, at any rate, I'm planning on posting my "Pit of 100 Trials Enemy Guide" that I had handy along with them.  I'm trying to decide if I should make a little reference sheet for Star Power as well; there's only a couple of formulas for Star Power gain, and both are really easy to calculate on the fly (assuming you can estimate square roots reasonably well; even if you can't, the first digit is enough to go off of).

Also, watching floor 98 of my run again gave me a great idea for a video I should post separately in the meantime.  All I can say is that it involves status effect weaknesses.
Pages: [1] 2 3 ... 10