Author Topic: The Mario Alone Challenge - Thread Discussion  (Read 16065 times)

jdaster64

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #30 on: July 11, 2012, 09:16:33 PM »
Why on earth does the Anti Guy Unit battle have to come so dang late in the game?  I wish I could test my strategy, lol.

EDIT: Here's a sample outcome, assuming 4 hits per Power Bounce.

Mario HP/FP Used/Enemy HP, Turns
50/00/50-50-50 T0
26/00/44-50-50 T1
DG/00/38-50-50 T2/3 (Smooch turn needed if at 6 HP)
DG/00/38-50-50 T3/4 (Chill Out turn)
PL/03/16-50-50 T4/5 (about a 52.2% chance of getting in Peril the first turn in Danger w/o Close Call, less with it)
PL/05/09-43-43 T5/6
PL/07/02-36-36 T6/7
PL/07/02-36-36 T7/8 (Chill Out turn)
PL/09/KO-29-29 T8/9
PL/12/KO-07-29 T9/10
PL/14/KO-KO-22 T10/11 (If you can't get this resulting HP or lower, or 7-7-7 or lower, Focus this turn)
PL/17/KO-KO-KO T11/12 (Chill Out if necessary; if you Smooched on turn 3, the Focus with one Deep Focus on will push you barely above 2 SP - you wouldn't hit it without 1 Deep Focus! - surely you can clean them out in four more turns)
 
Minimum turns: 11, FP Used: 17~25

Revised badge list:
Power Plus
Defend Plus
P-Down D-Up
Damage Dodge x2
Last Stand
Power Rush
Mega Rush
Close Call (optional)
Power Bounce
Dodge Master
Multibounce
Deep Focus
Total - 30 BP

Also, I simplified the wording on the guarding requirements for the non-Danger turns.
« Last Edit: July 12, 2012, 04:03:02 PM by jdaster64 »

milesluigi

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #31 on: July 19, 2012, 06:49:24 PM »
Thank you again Jdaster64 and Wayoshi for the help so far. Take a look at my current Huff N. Puff strategy: www.youtube.com/watch?v=Co1IR2Ghfok

Now I have to make Chapter 5's video, and find a time to stream optional boss battles and Chapter 6. Look forward to the Master fight, Kent C. Koopa fight, and Huff N. Puff.

WayoshiM

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #32 on: July 19, 2012, 07:13:53 PM »
Seemed like you took the battle too slow to me, a good 3rd Power Bounce finishes him off a couple turns earlier
« Last Edit: July 19, 2012, 07:19:16 PM by WayoshiM »
I've got nothing to say here.

jdaster64

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #33 on: July 19, 2012, 09:43:37 PM »
Huh, I'd forgotten that Zap Tap doesn't guard against the mini-Puff mob, and I definitely didn't know it protected you from jump-shocks.  Interesting use of Multibounce; without PM2-style Tornado Jump, there's not much in the way of hit-freakin-everything attacks in Mario's arsenal.  Besides Star Storm, at any rate. 

Does Dodge Master make it so the action command bars fill faster?  I consider myself a decent button-masher, and I could never fill the bar fast enough to avoid taking two hits from the mob.  Also, any particular reason for not getting Ultra Boots early?  Does it make the Multibouncing easier or something?

Psyched about the impending stream, I just hope it's not while I'm out of town; I don't know what my plans are for the next couple of weeks, but I'm pretty sure weekends are looking busy up through going back to college.
« Last Edit: July 20, 2012, 05:59:46 PM by jdaster64 »

milesluigi

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #34 on: July 19, 2012, 10:48:09 PM »
Does Dodge Master make it so the action command bars fill faster?

Indeed it does, or it's a really good placebo; just enough that with enough mashing, it's possible to only get hit once.

Once I get Chapter 5's video up I'll try to find a time that works. I'm working every weekend for the foreseeable future, so I'll probably have to stream on a weekday night.

I didn't need the ultra boots; it could end the battle faster though. I think I'll stick with the Super Boots for this battle.
« Last Edit: July 19, 2012, 11:12:01 PM by milesluigi »

youtwo

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #35 on: July 19, 2012, 11:01:48 PM »
I must say, those two really went at it as far as thinking outside of the box goes. I love looking at strategies made by different people so I can compare and contrast them to my own. I'm sure that getting ideas like those help you out as well Miles.

jdaster64

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #36 on: July 20, 2012, 06:01:08 PM »
With any luck, the stream will be a weekday night; I'm slammed on weekends as well, and I doubt much of MilesLuigi's viewing audience would mind the difference.

jdaster64

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #37 on: September 19, 2012, 08:52:36 AM »
I should be back this Saturday around 2:30 PM; I believe the event I'm going to has food provided, so that shouldn't be an issue.  I can't imagine you'd blitz through chapter 7 and half~two/thirds of chapter 8 that quickly, though.

milesluigi

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #38 on: September 19, 2012, 02:45:47 PM »
No, and there's always the possibility of a death somewhere in there to set things back.

I actually plan on playing Chapter 7, then streaming a little Super Meat Boy, then taking on Chapter 8. If I had to make an estimate, I'll be starting 8 by the time you make it jdaster64.

jdaster64

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #39 on: November 29, 2012, 03:26:35 PM »
Any chance of seeing commentated versions of chapter 6-7 soon?  Since I missed the streams and much of the discussion, I'd like to hear/see some of your thoughts on them.

milesluigi

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Re: The Mario Alone Challenge - Thread Discussion
« Reply #40 on: November 29, 2012, 05:17:02 PM »
Ah, I apologize for the lack of videos in a while. It's been a crapshoot. However, I do have the commentary for Chapter 6 almost done. I'll see if I can get that video up by Sunday.

Going to actually thank you for being on my tail for getting the videos done. I tend to forget about it.  :-[