Wanna see some more Stylish Move weirdness? Here's something I found out ages ago. If you perform a Tornado Jump and do the first Stylish move, but attempt and mistime the second, Mario will do a wobble when he gets back to his starting position. At this point, you won't gain any Star Power at all. However, as soon as you do ANY action except a guard or Superguard, you will then get that Star Power! This means you can use Quick Change to switch out your partner, and suddenly your Star Power will flow in!
I also mentioned this on one of Milesluigi's videos, but I might as well post it here too. This is useless, but looks good. Use Clock Out and mash all three buttons (not all together) to fill the bar very quickly, and once it's full and the pitch isn't getting any higher, just mash the correct button. You should not do this, however, if you've got no awake audience members - if the bomb lands in the audience, there will be no-one to throw it back to the enemies, and if there are sleeping audience members, they will end up being kept asleep for longer. (The audience has no "stop" status, just sleep).
EDIT: OK, I'm going to say that this becomes much easier to do if you hold the pad with your thumbs under the right part of it. so both your hands are able to mash the three buttons.
Also, I've discovered how Poison Puffs work, and it reveals an interesting fact about Double Pain. Anyway, Poison Puffs, when charged, act as if they've got the "Counter" status, except it only applies to contact attacks. They also have a high chance of poisoning the attacker. (Counter status affects hammer attacks, but this doesn't.) Therefore, you take half the damage you inflict, rounded down (minimum 1). This is not doubled with Double Pain, and it is not modified with PDs. (However, the actual damage you do IS modified with PDs, and it is this that determines the damage you take in return.)
I tried attacking a charged Poison Puff with Mario equipped with Double Pain and P-Up D-Downs, and made him inflict 7, 10 and 12 damage. He took 3, 5 and 6 back. I did the same with my partners, and they also took half, rounded down. Since they're not equipped with Double Pain, we can safely say it doesn't activate here.
EDIT again: So this is the only time Mario can take odd amounts of damage while Double Pain is equipped, apart from with Last Stand badge(s).
Incidentally, Poison Puffs do not heal each other with their poison attack. They do 10 damage to each other, but they are immune to being poisoned.
EDIT2: About Feeling Fine and Frozen: FF prevents you from freezing yourself if you eat an Icicle Pop, Zess Frappe or Snow Bunny in battle. It does not, however, protect you from Bonetail's icy breath, Ice Puffs' icy breath or Frost Piranhas' bites. Enemies with Ice Storm have not been tested. So then, two possibilities: either there are two different types of the Frozen status, with Feeling Fine preventing one but not the other, or Feeling Fine prevents you from being frozen only when no damage is taken. I'm not sure which, but it would be fairly simple to test; I'll get some P-Downs and see what happens.