Feeling Fine doesn't stop the X-Nauts PhD from burning you with the red potion, that I know from experience.
And, just to show I've made some progress, here's a random excerpt from what I've gotten thus far (I'm currently halfway through the Pit of 100 Trials after Chapter 1):
Enemy Name.......... Coins LV BA Status-Effects (Note, all 99s are actually 100s)
Dull Bones 1 09 -- 00 95 50 00 50 99 99 90 99 99 99 99 99 95 90 10 90 99 90 99 99 50
Spiked Gloomba 1~2 13 -- 80 90 80 99 80 99 99 80 99 90 99 90 99 90 80 90 90 99 80 99 99 80
Boo 1~3 17 -- 50 50 10500 50 99 99 50 99 90 99 90 99 95 60 50 90 99 10 99 99 10
Bandit 2~3 11 -- 99 90 70 99 99 99 99 70 99 95 99 95 99 99 90 95 80 99 90 99 99 95
Lakitu 2~3 11 -- 80 90 10599 80 99 99 99 99 90 99 90 99 95 80 90 99 99 80 99 99 95
Bob-omb 1~2 12 -- 70 99 70 00 70 15099 99 99 90 99 90 99 95 80 90 80 99 80 99 99 95
Spiny 1 09 -- 80 90 80 99 80 99 99 70 99 90 99 90 99 95 90 99 30 99 90 99 99 99
Dark Koopa 1~2 16 -- 75 80 70 99 70 99 99 70 99 85 99 85 99 85 80 75 70 99 70 99 99 70
Parabuzzy 1~3 20 -- 75 90 10599 75 99 00 75 99 90 99 90 99 95 75 60 90 99 75 99 99 95
Dark Paratroopa 1~2 17 -- 75 80 10599 70 99 99 70 99 85 99 85 99 85 80 75 95 99 70 99 99 70
Bulky Bob-omb 1~4 22 -- 90 75 70 00 70 15099 99 99 80 99 80 99 95 70 80 20 99 70 99 99 95
Poison Pokey 1~3 23 -- 75 60 60 99 70 99 99 40 99 85 99 85 99 90 70 80 70 99 70 99 99 95
I find it interesting that some enemies have numbers over 100; in particular, most flying enemies have a Dizzy stat of 105. I'm curious as to what that fourth number after the dashes is; it seems to be 0 on Dry Bones, Boos, and Bob-ombs, but 100 on everything else. Or for that matter, why the Bob-ombs' sixth stat is 150 where almost everything else has a 100.
Just to reiterate, the known order right now is Sleep, Stop, Dizzy, -, Confused, -, Burn, Freeze, -, Shrink, -, -, -, Defense Down, -, Fright, Gale Force, -, -, -, -, Showstopper; with all dashes being unknowns.