Note: Originally, this thread was to talk about SMWC freely during Miles' playthrough.Here we discuss A SMWC Production as the full hack, so Miles, keep out.

If someone else wants to make a progressive thread on the game as Miles posts his LP, that's good as well.
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I'm up to World 7 right now, and am planning to finish soon...I'm looking forward to World 10 (really World 9 / Bonus World, I don't really count the sewers as any world). The difficulty definitely spikes however in very random spots, and I felt that whoever organized the levels into the overworld and their paths didn't do the best job on matching up secret exits to their rewards (based on difficulty). My two problem spots I had to look up so far:
-World 5 boss: I had no clue what the heck was going on here, because I got lucky in the "mid-boss". It's very unclear you're hurting the boss with the yellow "electricity". There needs to be that hit points hack for bosses.
-7-1 (Dark Depths): I figured out how to get to the keyhole, but I had to look up the key! While that spot of land did stand out, I never thought you'd have to go back after hitting the ON/OFF switch. Very hard, but at least it's part of the path to the green switch.