Here's a template I just whipped up for enemy stat tables; I mi-i-i-ight start working on levels/coins/statuses for at least the rest of the recurring enemies (no promises on Glitzville or bosses, but I'm pretty sure I can handle the former as well). Of course, any help would be welcome; I can provide a simple tutorial for how I get all of those values.
123456789A123456789B123456789C123456789D123456789E123456789F123456789G123456789
The maximum width for a GameFAQs file is seventy-nine characters; be careful!!!
ENEMY NAME [E###X]
(E for Enemy, ### - Tattle number, X for differentiating recurring enemies)
Coin Min - Minimum number of coins.
Coin Max - Maximum number of coins.
Coin D% - How likely each coin between the Min and Max is to drop.
*-------------*--------------------------*---------------------------*
| STATS | ITEM DROPS | STATUS SUSCEPTIBILITY |
*-------------*--------------------------*---------------------------*
| HP.....XXXX | Item1..............XX.XX | Sleep....XXX Fright..XXX |
| ATK....XXXX | Item2..............XX.XX | Stop.....XXX Gale....XXX |
| DEF....XXXX | Item3..............XX.XX | Dizzy....XXX OHKO....XXX |
| LV......XXX | Item4..............XX.XX | Confuse..XXX |
| EXP......XX | Item5..............XX.XX | Burn.....XXX |
| Coin Min.XX | Badge1..............X..X | Freeze...XXX |
| Coin Max.XX | Badge2..............X..X | Shrink...XXX |
| Coin D%..XX | Badge3..............X..X | Soft.....XXX |
*-------------*--------------------------*---------------------------*
(Attack Descriptions)
(Other Notes)